Aside from the main story, there are also two great expansions: Hearts of Stone, and Blood and Wine, both of which offer their own amazing narratives with hours and hours of content. And as Geralt either helps or hurts these people himself, he inevitably impacts their lives in even more ways. These characters usually want something in exchange for giving Geralt the information he wants, leading you down some unexpected and eye-opening paths as you learn more about who they are, how they met Ciri, and how she helped them grow as people, letting you form a bond with her through these thought-provoking tales. You spend the game following various leads on Ciri's whereabouts, meeting up with old friends, former lovers, powerful politicians, and all sorts of people from many walks of life. Thoughtful and expansive story with well-written characters The Witcher 3: Wild Hunt tells a deep and intricate story about the main character, Geralt, on his long journey to find his adoptive daughter, Ciri, who's on the run from the evil, supernatural warlords of the Wild Hunt. Combat comes down to how you leveled, not how you play. Or you could just go Heavy Armor, level that up (so it weighs nothing) and have maximum armor ALWAYS without ever having to cast an Alteration spell before combat ever again. The worst one is leveling as an Alteration mage, which gives you access to the Dragonskin spell, granting maximum armor for 30 seconds and has a 5 second cast time. Enemies are too stupid to make hiding a bad thing. Illusion magic becomes useless at later levels, since the spells don't do anything if the enemy is too high level and enemies scale to your level. "Twincasting" the first healing spell is actually worse than just casting it once in each hand. Despite the fact that you might have ranged attacks, dragons are impossible to hit while in the air, so you end up fighting them similarly to a melee character. The options mostly add flavor to your character and little else. Few examples: Doesn't really matter if you go mace, sword or axe, fire, ice or lightning, or even two handed vs dual wielding. "Headshots" don't matter, and most combat options in the game are poorly balanced. See MoreĬombat is too simple Fights within the game don't have very many options. There are no limits on how you play through the plot, with Skyrim giving you the flexibility to pick up stories, set them down, and come back to them whenever you feel like it. And if you only get through some of the faction's story and decide you don't enjoy it, you can easily go find another one and play through that one instead. Playing through each of their individual stories lets you really feel like a member of the faction you choose, like with how the Thieves Guild sends you on missions to pick locks and steal valuables without getting caught by the guards. After picking whichever faction you want to learn more about, you can eventually become a Master of the guild and learn new skills for your character. There are a good number of these factions, like the scholars at the snowy College of Winterhold, the secretive assassins of the Dark Brotherhood, or the cohort of rogues and bandits of the Thieves Guild. Total freedom in how you choose to play through the world's different factions You can set off to any of Skyrim's different towns and discover new storylines from interesting factions that flesh out the world and the lore, with great characters and their own absorbing narratives to get lost in.
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